/*using System;
class Absolute
{
public static void Main()
{
GetAbsolute(-23);
GetAbsolute(392.3f);
GetAbsolute(-293.2343337);
}
private static void GetAbsolute(int a)
{
int b = 0;
if (a < 0) b = b * -1;
else b = a;
Console.WriteLine("{0}{1}",a,b);
}
private static void GetAbsolute(float a)
{
float b = 0;
if (a < 0) b = b * -1;
else b = a;
Console.WriteLine("{0}{1}", a, b);
}
private static void GetAbsolute(double a)
{
double b = 0;
if (a < 0) b = b * -1;
else b = a;
Console.WriteLine("{0}{1}", a, b);
}
}
*/
/*
using System;
class Absolute
{
public static void Main()
{
GetAbsolute(-23); //int 형
GetAbsolute(392.3f); //float 형
GetAbsolute(-293.2342525); //dobule 형
}
private static void GetAbsolute(int a)
{
int b = 0;
if (a < 0)
b = a * 1;
else b = a;
Console.WriteLine("{0}{1}",a,b);
}
private static void GetAbsolute(float a)
{
float b = 0;
if (a < 0)
b = a * 1;
else b = a;
Console.WriteLine("{0}{1}", a, b);
}
private static void GetAbsolute(double a)
{
double b = 0;
if (a < 0)
b = a * 1;
else b = a;
Console.WriteLine("{0}{1}",a,b);
}
}
*/
/*using System;
class Average
{
public static void Main()
{
float result = GetAvg(177.3f, 173.0f , 168.5f);
Console.WriteLine("{0}",result);
}
private static float GetAvg(params float[] args)
{
float mean=0;
for (int i = 0; i < args.Length; i++ )
{
mean = mean + args[i];
}
mean = mean / args.Length;
return mean;
}
}
*/
/*using System;
class Average
{
public static void Main()
{
float result = GetAvg(177.3f, 172.1f ,165.3f);
Console.WriteLine("평균키는 {0}입니다 ", result);
}
private static float GetAvg(params float[] args)
{
float mean = 0;
for (int i = 0; i < args.Length; i++ )
{
mean += args[i];
}
return mean / args.Length;
}
}
*/
/*
* using System;
class Average
{
public static void Main()
{
float result = GetAverage(177.3f, 172.1f, 165.3f);
Console.WriteLine("평균 키는 {0:f1}cm입니다", result);
}
private static float GetAverage(params float[] args)
{
float mean = 0;
for (int i = 0; i < args.Length; i++ )
{
mean += args[i];
}
return mean / args.Length;
}
}
*/
/*using System;
class outExc
{
public static void Main()
{
float Won =0;
float Dollar , Yen;
Console.WriteLine("환산할돈 입력 : ");
Won = Convert.ToSingle(Console.ReadLine());
Exchange(Won, out Dollar, out Yen);
Console.WriteLine("{0}",Dollar);
Console.WriteLine("{0}{1}",Yen,Dollar);
}
private static void Exchange(float Won, out float Dollar, out float Yen)
{
Dollar= Won /1200;
Yen=Won /10;
}
}
*/
/*
using System;
class outExc
{
public static void Main()
{
float won = 0;
float Dollar;
float Yen ;
Console.WriteLine("환산할 돈이 얼마입니까?");
won=Convert.ToSingle(Console.ReadLine());
Exchange(won, out Dollar,out Yen);
Console.WriteLine("{0:f2}",Dollar);
Console.WriteLine("{0:f2}",Yen);
}
private static void Exchange(float won, out float Dollar, out float Yen)
{
Dollar = won / 1200;
Yen=won/10;
}
}
*/
/*
using System;
class returnExc
{
public static void Main()
{
float won = 0;
Console.WriteLine("환산할 값을 입력해주세요 ");
won=Convert.ToInt16(Console.ReadLine());
Console.WriteLine("{0}", toDollar(won));
Console.WriteLine("{0}", toYen(won));
}
private static float toYen(float won)
{
return won/10;
}
private static float toDollar(float won)
{
return won/1200;
}
}
*/
/*
using System;
class returnExc
{
public static void Main()
{
float won = 0;
Console.WriteLine("환산할돈이 얼마?? 원:");
won=Convert.ToSingle(Console.ReadLine());
Console.WriteLine("{0}", toDollar(won));
Console.WriteLine("{0}", toYen(won));
}
private static float toYen(float won)
{
return won /10;
}
private static float toDollar(float won)
{
return won / 1200;
}
}
*/
/*
using System;
class refSwap
{
public static void Main()
{
int a = 3;
int b = 4;
Console.WriteLine("{0}{1}",a,b);
Swap(ref a, ref b);
Console.WriteLine("{0}{1}", a, b);
}
private static void Swap(ref int a, ref int b)
{
int temp = a;
a = b;
b = temp;
Console.WriteLine("{0}{1}",a,b);
}
}
*/
/*using System;
class refSwap
{
public static void Main()
{
int a = 3;
int b = 4;
Console.WriteLine("{0}{1}",a,b);
Swap(ref a, ref b);
Console.WriteLine("{0}{1}",a,b);
}
private static void Swap(ref int a, ref int b)
{
int temp = a;
a = b;
b = temp;
Console.WriteLine("{0}{1}",a,b);
}
}
*/
/*
using System;
class vlaueSwap
{
public static void Main()
{
int a = 3;
int b = 4;
Console.WriteLine("{0}{1}",a,b);
Swap(a,b);
Console.WriteLine("{0}{1}",a,b);
}
private static void Swap(int a, int b)
{
int temp = a;
Console.WriteLine("{0}{1}_1", a, b);//34
a = b;
Console.WriteLine("{0}{1}_2", a, b);//44
b = temp;
Console.WriteLine("{0}{1}_3", a, b);//43
}
}
*/
/*
using System;
class valueParm
{
public static void Main()
{
int a = 3;
int b = 4;
int value = plus(a, b);
Console.WriteLine("3+4={0}",value);
}
private static int plus(int a, int b)
{
return a + b;
}
}
*/
/*
using System;
class Scope
{
static int a = 0;
public static void Main()
{
Console.WriteLine("Test 클래스의 a의값은 {0}입니다 ",a);
Func1();
Func2();
Console.WriteLine("Test 클래스의 a의값은 {0}입니다 ", a);
}
private static void Func2()
{
int a = 3;
Console.WriteLine("Test 클래스의 a의값은 {0}입니다 ", a);
}
private static void Func1()
{
int a = 7;
Console.WriteLine("Test 클래스의 a의값은 {0}입니다 ", a);
}
}
*
*
*
* */
/*
using System;
class funPlus
{
public static void Main()
{
int value = Plus(3, 4);
Console.WriteLine("3+4={0}",value);
}
private static int Plus(int p, int p_2)
{
int c = p + p_2;
return c;
}
}
*/
/*
using System;
class funcPlus
{
public int plus(int a, int b)
{
int c = a + b;
return c;
}
public static void Main()
{
funcPlus fps = new funcPlus();
int value = fps.plus(3, 4);
Console.WriteLine("3+4={0}", value);
}
}
*/
/*
*
*
*
*
*
*
*
*
*
*
* using System;
class outExc
{
public static void Exchange(float won, out float Dollar, out float Yen)
{
Dollar = won/1200;
Yen = won /10;
}
public static void Main()
{
float won = 0;
float Dollar = 0;
float Yen = 0;
Console.WriteLine("환산할 돈이 얼마입니까? 원으로 입력 : ");
won=Convert.ToSingle(Console.ReadLine());
Exchange(won, out Dollar , out Yen);
Console.WriteLine("님께서 입력하신 액수는 미화로 {0:f1}달러 ",Dollar);
Console.WriteLine("님께서 입력하신 액수는 일화로 {0:f1}엔 ",Yen);
}
}
*/
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